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Question by Mobile_Genius_Studio · Jan 10, 2021 at 11:01 PM · camerarenderingfps

Camera distance affects FPS, FPS grows as the camera moves away

I have a car, this is an empty 3D model with textures, there is no physics on it, no mipmaps, all shaders are standard, but when the car is close to the camera I have 45 fps, when the car is far away I have 60 fps, what is the reason, if the machine is alone and even though it is not even close and the camera range is set to 1000 and the car is 100% in sight, why is there such a huge difference in FPS?

The shadow also does not change, because it is a projection shadow and does not depend on the distance of the camera

I am attaching 2 screenshots, FPS is visible in the upper right corner.

alt text

alt text

2.jpg (345.5 kB)
1.jpg (352.3 kB)
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