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Question by lexen1 · Jan 31, 2014 at 02:18 AM · cameraraycastobjectshoot

Start raycast from object

Hey there. I am trying to use ray casting for shooting, but I can't seem to figure out how to get the raycast to start from an object (like a gun) and not the camera. I have not been able to find the answer anywhere and if you could help, I would really appreciate it.

Here is the code I have so far: Physics.Raycast(Camera.main.transform.position, Camera.main.transform.forward)

Thanks!

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avatar image AlucardJay · Jan 31, 2014 at 03:14 AM 0
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http://docs.unity3d.com/Documentation/ScriptReference/Physics.Raycast.html

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Answer by frogsbo · Jan 31, 2014 at 08:04 AM

the camera ray cast code in unity reference uses the generic GameObject it is attached to...

this is the way to reference the object a script is attached to: gameObject.transform.position gameObject.transform.forward

you can even not put gameObject. it's optional

so essentially use exactly the same as camera but just reference a different object so figure out object referencing. object is the 1st word of the address of the code, every dot and a line of code separates like an address in unity information going from top objects/components/values into sub components/values. object/components/value

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