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See-through

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toorican edited

How to make an object visible through walls

Nov 16, '21 transparent·invisible·walls·see-through

2 Replies

1 Votes

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TrolledfromaPenguin answered

Linux rendering problem - Blue fog and ghost like see-through objects.

Oct 4, '20 rendering·linux·ubuntu·see through·see-through

1 Reply

1 Votes

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IronLupus commented

How to make an object visible through walls

Jan 26, '18 transparent·invisible·walls·see-through

1 Reply

0 Votes

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PlatPlayz commented

Object see-through when rendering mode is set to Fade

Jan 15, '18 rendering·graphics·alpha·fade·see-through

1 Reply

0 Votes

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sparkzbarca answered

C# - What i have to use to make all the players in a multiplayer match see a specific player (through walls, trees, etc...) that enter in a determined area?

Jan 4, '18 in Help Room

1 Reply

0 Votes

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Gabo7 published

Help with a see-through shader

Aug 8, '16 shader·shader programming·shaderlab·see through·see-through

0 Replies

0 Votes

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AntzyP commented

Make object visible through selected objects only

Mar 31, '16 transparent shader·see-through

1 Reply

1 Votes

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RMAudio published

Cutting hole from player character to camera through multiple sprites with edge blending

Aug 26, '15 2d·shader·alpha·hole·see-through

0 Replies

0 Votes

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Sparrowfc answered

Color mask shader (impossible?)

Aug 5, '15 shader·mask·unlit·see-through

1 Reply

0 Votes

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tyxman commented

[2D]X-Ray Sprites

Jul 26, '15 shader·sprite·layers·see-through

0 Replies

0 Votes

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Andre_Santos commented

See-through hole via shaders on a 2D plane

Jun 7, '15 2d·shader·alpha·hole·see-through

2 Replies

1 Votes

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janleo500 commented

3ds max model mesh see trough?

Jan 16, '13 walls·3ds max·see-through·meshless

2 Replies

0 Votes

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Julien-Lynge commented

See-through Bullet Holes

Jun 14, '12 transparent·bullethole·see-through

1 Reply

1 Votes

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Gamer_Dude_17 commented

i cant see the objects

Jun 11, '11 see-through

2 Replies

0 Votes

Related Topics

shader walls invisible alpha transparent rendering hole see through 2d camera c# meshless character linux vision ubuntu fade graphics transparent shader skybox clear range sprite sceneview bullethole


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