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Question by kittenkong · Mar 25, 2013 at 12:47 PM · transparentinvisiblewallssee-through

How to make an object visible through walls

Hi, I want to make an object visible through walls but I'm at a bit of a loss as to how I might go about it. Basically I want to be able to see this object no matter what is between the camera and it.

Any ideas?

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Answer by whydoidoit · Mar 25, 2013 at 12:56 PM

Either use a shader that ignores Z depth see http://answers.unity3d.com/questions/26486/display-complex-object-when-it-is-behind-the-wall.html

Or use a second camera with a higher depth that clears the depth buffer only and just renders a layer containing your object.

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Answer by toorican · Oct 20, 2021 at 02:19 PM

Hi If your still looking for a solution check our Asset as this is custom made shader for this use case. It can handle multi user multi buildings ( obstructions ) and is available for Standard URP and HDRP .

https://forum.unity.com/threads/rel...isible-within-buildings-std-urp-hdrp.1182130/ https://assetstore.unity.com/packages/vfx/shaders/see-through-shader-193955

Greetings Toorican alt text


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