Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by rxx1 · Feb 13, 2021 at 06:50 PM · 2dinstantiateplayerbuginvisible

Player invisible on respawn

NOTE: ignore black box, its for testing

Initial player: alt text

Instantiated player: alt text

using UnityEngine;

 public class DeathCheck : MonoBehaviour
 {
     public GameObject paintBall;
     public GameObject expEffect;    
     public AudioSource splatSound;
     public Transform shotPoint;
     public Transform spawnPoint;
     public float ExpDeviation;
     public float cooldown;
     float cooldownTime;
 
     private void Start()
     {        
         gameObject.name = "Player";
         cooldownTime = Time.time + cooldown;
     }
     // Update is called once per frame
     void Update()
     {
         Debug.Log("Time: " + Time.time);
         Debug.Log("CooldownTime: " + cooldownTime);
 
         if (Time.time > cooldownTime)
         {
             if (Input.GetButton("Fire1"))            
                 Death();            
         }        
         
     }
 
     void OnCollisionEnter2D(Collision2D collision)
     {
         if (Time.time > cooldownTime)
         {
             if (collision.gameObject.tag == "Deadly")
                 Death();
         }
     }
 
     void Death()
     {        
         Respawn();
         Destroy(gameObject);
         Debug.Log("Boom!");
         splatSound.Play();
 
 
         float rotZ, dev;
         //Creates 20 balls with random rotations
         for (int i = 0; i < 20; i++)
         {            
             rotZ = i * 18 + Random.Range(-ExpDeviation / 2, ExpDeviation / 2);
             transform.rotation = Quaternion.Euler(0f, 0f, rotZ);
             Instantiate(paintBall, shotPoint.position, transform.rotation);
         }
 
         //Explotion Effect
         Instantiate(expEffect, shotPoint.position, transform.rotation);
         
                
     }
     
     void Respawn()
     {
         GameObject newPlayer = Instantiate(gameObject, spawnPoint.position, Quaternion.identity);        
     }
 }


screenshot-2021-02-12-163006.png (93.4 kB)
screenshot-2021-02-12-162802.png (79.2 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Megaboy238 · Feb 14, 2021 at 10:25 AM 0
Share

I think your respawning then destroying it. In void Death() move Respawn() to after splatSound.Play();

  void Death()
      {        
          Destroy(gameObject);
          Debug.Log("Boom!");
          splatSound.Play();
 
          Respawn();
 

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by rxx1 · Feb 14, 2021 at 04:46 PM

I found the problem, my spawn point was on a different z position then my player, causing it to become invisible

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by highpockets · Feb 14, 2021 at 09:36 AM

I would think that a decent way to do this would be to just reposition the object instead of Destroy and Instantiate it. Though if you want to destroy/instantiate it, make the player object a prefab and instantiate that prefab and not the working instance.


 [SerializeField] private GameObject player;
 
 Respawn()
 {
     Instantiate(player);
 }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

316 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

2D UFO Tutorial, UFO turns invisble after 6th pickup? 1 Answer

[BUG?] Game freezes or I get error. C# 3 Answers

Why is my instantiated prefab invisible ? 2 Answers

Ferr2D Terrain Problem when i instantiate from resources 0 Answers

Instantied 2D Prefab Is Invisible 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges