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Question by DubstepDragon · Mar 23, 2013 at 08:12 AM · collisionrigidbodyobjectvoxel

Turning an object into a RigidBody and applying a force on it...

I need the simplest way possible to add a rigidbody to an object upon collision. How can this be achieved?

(please consider that all my work is in c#, although a bit of java doesn't hurt...)

Thanks in advance!

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Answer by sparkzbarca · Mar 23, 2013 at 08:51 AM

 oncolliision(Collider collider)
 
 
 collider.gameobject.addcomponent<rigidbody>();

mark as answerd

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Answer by AlucardJay · Mar 23, 2013 at 08:54 AM

get the gameObject, then add a rigidbody component (Unity javascript) :

 function OnCollisionEnter( other : Collision ) 
 {
     var otherGameObject : GameObject = other.collider.gameObject;
     otherGameObject.AddComponent( Rigidbody );
 }

Edit : D'oh, too slow =]

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