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Question by Frede1012 · Dec 28, 2012 at 12:10 PM · c#errorobjectdestroynullreferenceexception

NullReferenceException - When destroying Object

Hello there! I have a problem, i am getting an "NullReferenceException".. And i do not see why, it says its at line 45. Which makes no sense at all.. Everything worked before i added the "Destroy(targetobj);" :-)

Here is my code:

 using UnityEngine;
 using System.Collections;
 
 public class PickupItem : MonoBehaviour
 {
     public GameObject player;
     public string searchTag = "Item";
     public Transform target;
     public GameObject targetobj;
     public bool item_visible = false;
     public float distancemax = 2;
     
     // Use this for initialization
     void Start ()
     {
         player = GameObject.FindGameObjectWithTag ("Player");
     }
     
     // Update is called once per frame
     void Update ()
     {
         
         
     
         if (Input.GetButtonDown ("Use")) {
             
             ScanForTarget (false);
             
             item_visible = target.renderer.isVisible;
             
             float distance = Vector3.Distance (player.transform.position, target.transform.position);
         
             
             Debug.Log ("" + target + " Position: " + target.transform.position + " Player Position: " + player.transform.position + " Distance: " + distance);
                 
             if (distance < distancemax && item_visible == true) {
                 
                 Debug.Log ("'E' PRESSED @Item");
                 Debug.Log ("targetobj = " + targetobj.ToString ());
                 Destroy (targetobj);
                 MyPlayer.MyInventory.Add (new Item ("T-I", 0));
             
             }
         
         }
     }
     
     void ScanForTarget (bool debug)
     {
         
         target = GetNearestTaggedObject (debug);
         targetobj = target.gameObject;
 
     }
 
     Transform GetNearestTaggedObject (bool debugging)
     {
         
 
         float nearestDistanceSqr = Mathf.Infinity;
         GameObject[] taggedGameObjects = GameObject.FindGameObjectsWithTag (searchTag); 
         Transform nearestObj = null;
 
         
         foreach (GameObject obj in taggedGameObjects) {
 
             Vector3 objectPos = obj.transform.position;
             float distanceSqr = (objectPos - transform.position).sqrMagnitude;
 
             if (distanceSqr < nearestDistanceSqr) {
                 nearestObj = obj.transform;
                 nearestDistanceSqr = distanceSqr;
             }
         }
         
         if (debugging == true) {
         
             Debug.Log (nearestObj);
         }
         return nearestObj;
     }
     
 }
 

Full error message: NullReferenceException: Object reference not set to an instance of an object at ToolTipHandler.Update ()

Thanks!

  • Frederik

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Answer by alexfeature · Dec 28, 2012 at 12:59 PM

Destroy sets reference to null. Hence targetObject is null when you are calling .ToString() on it.

Doing so causes the NullReferenceException.

If you want to log the state of the object do this : Debug.Log(string.Format("targetobj is {0}", targetobj == null ? "destroyed" : "alive"));

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avatar image Frede1012 · Dec 28, 2012 at 01:13 PM 0
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Oh! How could i miss that, the Debug was only to check if it took the right GameObject.. Forgot to remove it :-P

  • Thanks anyway!

avatar image alexfeature · Dec 28, 2012 at 01:23 PM 0
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Glad i helped :D

avatar image Frede1012 · Dec 28, 2012 at 08:36 PM 0
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It didnt work.. I updated my code and it is still crashing..

avatar image alexfeature · Dec 29, 2012 at 06:57 AM 0
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Hm. Ok then.

Try adding some more debug lines and see at which point you get the last debug message. Then mark it in code.

It seems that everything is ok in your script. Ofc its hard to tell if any of the other objects are not null. For instance $$anonymous$$yPlayer or $$anonymous$$yInventory? $$anonymous$$aybe they are null?

avatar image Frede1012 · Dec 29, 2012 at 11:54 PM 0
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If i comment out the Destroy(targetobj); it doenst crash? Updated question with full error message.

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