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Question by NippleRider · Aug 25, 2014 at 11:56 AM · rotationprojectorbullethole

[Solved] Projectors rotation projection

Hi!

I'm trying to fake a bullet hole with a projector (after tried to do it with SetPixels, but it prints several times in Repeat textures, like the terrain :( ) but when I rotate the projector, it prints the hole in the object and in the ground, you can check it in the attached image.

Any suggestions? Thanks mates!

alt text

dudaprojector.png (503.9 kB)
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avatar image NippleRider · Aug 26, 2014 at 10:50 AM 0
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Hi again!

I'm keep testing the projector and I seen that also fail in Unity Terrain. Does it give you any clues?

Thanks!alt text

dudaprojector2.jpg (163.7 kB)

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Answer by NippleRider · Aug 26, 2014 at 04:11 PM

Hi!

I've just found the solution, Unity Projector's documentation says(http://docs.unity3d.com/Manual/class-Projector.html):

When no Falloff Texture is used in the projector’s Material, it can project both forward and backward, creating “double projection”. To fix this, use an alpha-only Falloff texture that has a black leftmost pixel column.

You only need to put in your material falloff texture the texture "Falloff" that is included in projector's packagealt text


dudaprojector3.jpg (182.9 kB)
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avatar image NippleRider · Oct 22, 2014 at 08:18 AM 0
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If your projector makes strange shadows, don't forget to disallow the $$anonymous$$ipmaps checkbox of the cookie texture!

http://answers.unity3d.com/questions/229605/shadow-projector-causing-weird-cross-line-problem.html

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