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Question by PradyumnaP95 · Dec 21, 2020 at 05:50 AM · camerastaticreflectionprobesbaked

How to get physically accurate baked reflections in Unity?,How do I fix baked reflections for my scene?

I've been struggling to get physically accurate reflections on my water surface. Currently, while the reflections appear, they are greatly displaced. Does anyone know how to go about this? I'm building the scene for VR with a camera that moves constantly and I want to achieve it with static baked reflections as realtime/dynamic is performance intensive. I know it has something to do with the camera and probe position but beyond that I don't know how to go about it. Anyone who's resolved this, please let me know. Thanks!

[1]: /storage/temp/172878-3f568f54c4adef0a5f361a5c3e38a72f.png

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