Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MoyaAdam · Feb 21, 2014 at 03:27 PM · c#rotationrotation axis

Issues rotating around transform.up

I am trying to set my object to match the rotaion of a joystick. The object needs to rotate around it's transform.up, since it will be at many weird angles. However this code doesn't work.

 transform.localRotation = Quaternion.Euler(transform.up * Mathf.Atan2(Input.GetAxisRaw("VerticalRight"),Input.GetAxisRaw("HorizontalRight")) * Mathf.Rad2Deg);

It works when the player is at any rotation like (0,y,0), however if we move to (45,y,32) all of a sudden the object rotates to weird angles. What am I doing wrong, or is there a better way to control this rotation?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image unimechanic ♦♦ · Feb 21, 2014 at 04:10 PM 0
Share

Have you tried using Transform.RotateAround or Quaternion.AngleAxis?

avatar image MoyaAdam · Feb 24, 2014 at 08:44 AM 0
Share

Tried messing with AngleAxis thanks to robertbu, however it didn't work.

After testing it, it seems even after I've rotated the transform to say (0,0,90), it will reset to (0,y,0) as if it's rotating around Vector3.Up rather then transform around what would now be Vector3.Right

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by robertbu · Feb 21, 2014 at 04:03 PM

Try this:

 transform.localRotation = Quaternion.AngleAxis(Mathf.Atan2(Input.GetAxisRaw("VerticalRight"),Input.GetAxisRaw("HorizontalRight")) * Mathf.Rad2Deg, transform.up);
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MoyaAdam · Feb 22, 2014 at 08:33 PM 0
Share

unfortunately that didn't seem to work, I'll try and make a web build when I get home and link it here to show the issue.

Edit:

After testing it, it seems even after I've rotated the transform to say (0,0,90), it will reset to (0,y,0) as if it's rotating around Vector3.Up rather then transform around what would now be Vector3.Right

avatar image
0

Answer by livevlad · Feb 24, 2014 at 09:38 AM

Try this:

 transform.rotation = Quaternion.Euler(transform.up * Mathf.Atan(Input.GetAxisRaw("VerticalRight"),Input.GetAxisRaw("HorizontalRight")) * Mathf.Rad2Deg);

I think the problem comes from the localRotation because your transform.up return the up direction in world context.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Flip over an object (smooth transition) 3 Answers

rotate axis of movement 0 Answers

C# Unity 3D Lock Rotation but allow Rotation of Parent Object 1 Answer

Character Not Rotating 0 Answers

Rotate object like a safe dial 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges