Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Ozy · Mar 02, 2011 at 05:51 PM · rigidbodyobjectdisappear

How would I make an object disappear after a set amount of time?

As the title says; I'm trying to make a gun script, I have the gun shooting as I wanted, but the cloned rigidbodies stick around, clogging up the game. How would I make them disappear after a set amount of time?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
7
Best Answer

Answer by Joshua · Mar 02, 2011 at 06:00 PM

var lifeTime = 1.0;

function Awake () { Destroy (gameObject, lifeTime); }

Here you go. Next time use the search function because that has been answered several times.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ozy · Mar 02, 2011 at 07:45 PM 0
Share

Thanks, I didn't have time today to do a thorough search, but next time I will search a bit further.

avatar image Joshua · Mar 02, 2011 at 10:58 PM 0
Share

Why the -1? :s confused

avatar image networkZombie · Mar 21, 2011 at 04:36 PM 1
Share

why did this answer get a -1? im upvoting it

avatar image
2
Best Answer

Answer by networkZombie · Mar 02, 2011 at 06:01 PM

var destroyTime : Int; // This is the time in seconds function Start(){

yield WaitForSeconds(destroyTime); Destroy(gameObject); } // attach the script to the game object that is supposed to disappear. Good Luck =)

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ozy · Mar 03, 2011 at 02:35 PM 0
Share

Well, it works, and I thank you for that, but it destroys the prefab and/or the gun ins$$anonymous$$d of the cloned prefab which renders my little gun thing useless.

avatar image networkZombie · Mar 15, 2011 at 01:49 AM 0
Share

make sure its attached to the bullet and not to the gun.

avatar image fjcym11 · Apr 30, 2013 at 11:42 PM 0
Share

I want my bullet to disappear after 5 seconds, this is instant, Any help?

avatar image AcidGryphon · Jul 06, 2014 at 05:16 PM 0
Share

you can just change the yield WaitForSeconds("time here");

avatar image
0

Answer by epicpython · Jul 16, 2017 at 01:39 AM

public class Dissapear : MonoBehaviour {

 int lifeTime = 10;

 public override void Start()
 {
     StartCoroutine(WaitThenDie());
 }

 IEnumerator WaitThenDie()
 {
     yield return new WaitForSeconds(lifeTime);
     Destroy(gameObject);
 }

}

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Best way to throw object 0 Answers

Turning an object into a RigidBody and applying a force on it... 2 Answers

A node in a childnode? 1 Answer

Phisics question! How can I launch this object?!??!?!?!! 0 Answers

object dissappear and reappear 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges