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Question by d2clon · Feb 18 at 11:37 AM · scriptableobjectsingleton

Understanding ScriptableSingleton

I am using ScriptableSingleton to keep track of some Player stats among a Play Session. I am using ScriptableSingleton.

I found several problems:

  1. The data is persistent among Play Sessions: How can I make the data reseteable between Play Sessions?

  2. I don't know how to reset this data: PlayerPrefs.DeleteAll(); is not working :?

  3. I can not access the asset in the Editor: I don't know how to find it in the Hierarchy tab

  4. Even if I open the asset in the Editor I can not edit it: If I manage to find the asset due indirect relation on another object, still the fields looks deactivated and I can not change them?

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avatar image Hellium · Feb 18 at 11:45 AM 0
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Just a preliminary question: you are aware that ScriptableSingleton, being defined in the UnityEditor namespace, is not accessible in a build, right?

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