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Question by Fivii · Apr 27, 2021 at 05:28 AM · unity 2ddontdestroyonloadsingleton

Charge object on all scenes

I used DontDestroyOnLoad(); to keep an object on all scenes, the problem is, the object only charges when game starts in the scene i placed it, on build works well, but if i load another scene in the editor and i play, the object does't charges, which not allow me to play directly in another scene to test something. is there a way to load that object in any scene without placing it manually on each one?

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