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Question by podjigateligrey · Jul 21, 2021 at 08:57 PM · gameobjectgetcomponentreferenceaddcomponent

how do I add link script to gameobject that already exist with attached script

Without creating a new gameobject and without specifying name of gameobject That already exist something like

 ClassAnother nameofTheInstance = this.gameobject.GetComponent(ClassAnother);

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avatar image andrew-lukasik · Jul 21, 2021 at 07:48 PM 0
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 ComponentClassName myComponentInstance = gameObject.GetComponent<ComponentClassName>();
avatar image podjigateligrey · Jul 25, 2021 at 09:54 AM 0
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as an alternative

 internal  ClassAnother nameofTheInstance;


then drag in inpector Script name to reference field

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Answer by wideeyenow_unity · Jul 22, 2021 at 03:36 AM

adding another script to an object doesn't make sense. You can just call the script or it's functions by:

 ScriptName other1;
 
 Start() {
       other1 = GetComponent<ScriptName>();
 }
 
 Update() {
       if (other1.goldCoins == 17) { other1.goldCoins = 99; }
 }
 //short for ScriptName.GetComponent<ScriptName>().goldCoins;


Unless you're creating a new object, and need to add the script, then:

 createdGameObject.AddComponent<ScriptName>();

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avatar image rage_co · Jul 22, 2021 at 07:42 AM 1
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i believe you mean to use AddComponent rather than GetComponent in the second part

avatar image wideeyenow_unity rage_co · Jul 22, 2021 at 01:54 PM 1
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yes.. yes I did, thanks for that

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