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Question by ericlclancy · Mar 14, 2020 at 02:08 PM · javascriptgameobjectinstantiateaddcomponent

Dynamically adding Javascript to an Instantiated object using AddComponent,Using AddComponent to add a JS Monoscript Causes "NullReferenceException

I recently upgraded an old unfinished project (please excuse any terrible code - I wrote it in college), and I'm trying to root out all the bugs. One that has tripped me up immensely is a bug involving "AddComponent"

 function Awake(){
     p1 = Instantiate(GlobalHandlerScript.tempPlayer1);    //instantiate player
     p1 = p1.AddComponent(ControllerScript) as MonoScript; //Add controls
         
     Debug.Log("p1");//test
     p1 = p1.AddComponent(PlayerStats) as MonoScript;
     Debug.Log("end p1");//test
  }

As you can see in this codeblock, I instantiate a player object and add a script for the player's controls, and then the player's stats. Both of these scripts are located in Assets/Resources.

When I run this project, I get the following results on the console: alt text

It looks like the project successfully loaded ControllerScript, but then fails to load PlayerStats from the same location, in the same way.

If I try to remove the "p1 =" and run it as p1.AddComponent(ControllerScript) as MonoScript;, I get the "Expressions in statements must only be executed for their side-effects".

What is the proper way to apply a script to a dynamically instantiated game object?

9aadb2d9a5cf7387c60d99e38e86b9ab.png (9.3 kB)
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