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Question by Dwaring28720 · Oct 19, 2014 at 04:39 AM · c#statsexperienceleveling

new user very easy c# question regarding syntax

hi, as the title states im a new user and im learning c# as i go, now ive been having fun going through the BergZerg Hack & Slash tutorial (the coding tutorials are great for someone like me because he explains everything as he goes) but im adding little bits as i go, i added a cool little health globe instead of the horizontal bar in the tutorial which im very proud of.

Anyway im trying to do a very basic exp system ive got a bar which grows horizontally when exp is added, when exp > maxexp ive got it to reset back to 0, but i cant figure out where to put the code to add a level to my characters starting level, i tried it in a few places but either way ive inluded the script if someone can point me in the right direction id be appreciated beyond belief ive been staring at this for hours

 using UnityEngine;
 using System.Collections;
 public class playerexp : MonoBehaviour
 {
     public Texture2D bar;
     Rect bgRect;
     Rect barRect;
     Rect labelRect;
     public int exp = 0;
     public int maxExp = 44;
     public int startlvl = 1;
     public int curlvl = 1;
     
     void Awake()
     {
         if (exp > maxExp)
         curlvl++;
         bgRect = new Rect(201, Screen.height-142, Screen.width - 402, 16);
         barRect = new Rect(203, Screen.height-140, 0, 12);
     }    
     void Start(){
 
     }
     void Update(){
                 expincrease (0);
         }
     void OnGUI()
 
     {
         GUIStyle myStyle = new GUIStyle(GUI.skin.label);
         myStyle.fontSize = 10;
         GUI.skin.label.alignment = TextAnchor.MiddleCenter;   
 
 
         GUI.Box (bgRect, GUIContent.none);    
         GUI.DrawTexture(barRect, bar);
 
         GUI.Box(new Rect(30,Screen.height -39, 127, 14), ("EXP : " + exp.ToString() + " | " + maxExp.ToString()),myStyle);
         GUI.depth = 0;
 
         
         GUI.Box(new Rect(30,Screen.height -20, 127, 14), ("LEVEL : " + (startlvl * curlvl)),myStyle);
         GUI.depth = 0;
 
 
 
     }
     public void expincrease(int adj){
         exp +=adj;
         
         if (exp > maxExp)
             exp = 0;
         //curlvl++;
         
         if (exp > -1) 
             barRect.width = exp * bgRect.width / maxExp;
         
         //TEST
         if (exp < maxExp) 
         {    if (Input.GetKeyUp (KeyCode.KeypadPlus))
             exp += 3;
         }
         
         
     }
 }

alt text

globewithstat.png (86.2 kB)
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Answer by tanoshimi · Oct 19, 2014 at 06:08 AM

You nearly had it at lines 51-53, but forgot the brackets. Try

 if (exp > maxExp) {
   exp = 0;
   curlvl++;
 }
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avatar image Dwaring28720 · Oct 19, 2014 at 08:38 AM 0
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dang i was soo close, thanks very much that works flawlessly.

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