Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
11 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by carnivoris · Jul 14, 2015 at 08:36 PM · c#canvasmissingcomponentexception

MissingComponentExceptions on CanvasGroup that exists in Inspector

I'm trying to set the alpha value of a CanvasGroup from a script but I keep getting MissingComponentExceptions stating that the CanvasGroup doesn't exist on the GameObject I'm referencing. The CanvasGroup is present on that GameObject in the inspector and I even recreated the GameObject to see if there was something broken with that particular GameObject because I've been having some issues where scripts are losing their associations with UI GameObjects. It still gives me those errors. I even resorted to using GetComponents<> to print the CanvasGroup, but it couldn't find it, either.

Is there some trick to accessing CanvasGroups from scripts? I've done it in different projects in the past and didn't have any issues. Is my project just plain screwed up?

 hideCanvas(roundStartScreen.GetComponent<CanvasGroup>(), true);
 
 //roundStartScreen is defined in the inspector

 public void hideCanvas(CanvasGroup cg, bool hidden)
     {
 
         if (hidden == true) {
  //           Debug.Log("Hiding " + cg.name);
             cg.alpha = 0;
             cg.blocksRaycasts = !hidden;
             cg.interactable = !hidden;
         }
         else if (hidden == false)
         {
             Debug.Log("Unhiding " + cg.name);
             cg.alpha = 1;
             cg.blocksRaycasts = !hidden;
             cg.interactable = !hidden;
         }
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Why does RectTransform.position ignore the scaleFactor of the canvas? 0 Answers

I cannot see button on camera preview 1 Answer

Making texts appear/disappear after having completed a task 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges