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Question by danteson · Jul 22, 2021 at 04:10 PM · gameobjectphotonsetactive

How to activate game object over Photon?

Hi, My script:

 if (GetComponent<Controller>().attacking) {
             PhotonView photonView = PhotonView.Get(this);
             photonView.RPC("SwordInHand", RpcTarget.All);
         } else {
             PhotonView photonView = PhotonView.Get(this);
             photonView.RPC("SwordInSheath", RpcTarget.All);
         }
     }
 
     [PunRPC]
     void SwordInHand () {
         sheathSword.SetActive(false);
         handSword.SetActive(true);
         return;
     }
 
     [PunRPC]
     void SwordInSheath () {
         sheathSword.SetActive(true);
         handSword.SetActive(false);
         return;
     }


I can see sword in hand activating and diactivating on my back, when i attack. But other players dont. How do i fix it? Thanks!

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avatar image Captain_Pineapple · Jul 22, 2021 at 06:30 PM 0
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did you confirm that the functions are really not called for the other players? Are the photon views on the player objects properly initialized with correct matching view IDs?

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Answer by MacalG · Dec 30, 2021 at 11:13 PM

Same problem, how u fixed it ?

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