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This question was closed Jul 20, 2018 at 08:01 AM by Stratosome for the following reason:

Can't be solved the way the asker wanted.

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Question by Stratosome · Jul 20, 2018 at 06:49 AM · gameobjecteditoreditor-scriptingcontextmenu

Adding to GameObject context menu WITHOUT [MenuItem(...)]

Hi there!

I'm trying to figure out how to add things to Unity's GameObject context menu in the hierarchy window. When you right click on an object, you get the little menu with Copy, Paste, and so on. The problem though is I want to add things to that menu NOT USING this code: [MenuItem ("GameObject/Test", false, 30)]. I'm working on an editor script and I'm trying to figure out if I can dynamically add things (or remove) to this menu and I haven't found anything online on this yet. Any ideas?

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Answer by hexagonius · Jul 20, 2018 at 07:45 AM

you can't do this without this attribute. you'll have to write code that rewrites or generates code using this attribute.

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avatar image Stratosome · Jul 20, 2018 at 07:50 AM 0
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Ack, so be it. Hah, thanks for the answer! I guess I should close the question since there is no answer?

avatar image hexagonius Stratosome · Jul 20, 2018 at 06:45 PM 0
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well, no :)
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