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Question by divyajalan · Aug 05, 2019 at 11:29 AM · vroculusvirtual

How to make an OVR Camera Rig LookAt a particular direction?

Hi, I need to rotate my vr camera on change of skybox texture, to a direction facing the door of the interior. I am able to get the direction & move a normal camera by using the LookAt() func, but this does not work in VR. I tried parenting The OVR Rig & rotating the parent object but that also is not working. Any suggestions?

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Answer by rh_galaxy · Aug 06, 2019 at 02:27 PM

What happens when you rotate the parent? I think that's the way. But however you do it you have no control over how the user rotate the head at the same time adding to your rotation...

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Answer by divyajalan · Aug 08, 2019 at 11:04 AM

@rh_galaxy Nothing happens. I am guessing the rotation gets overridden by the head rotation, so in the editor is works fine, but doesn't on the headset.

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Answer by Bavr · Aug 09, 2019 at 08:04 AM

Are you using OVRPlayerController or just the camera rig? If you are using OVRPlayerController, you could try to rotate the transform of the character controller of OVRPlayerController.

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avatar image divyajalan · Aug 13, 2019 at 04:44 PM 0
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I'm using just the OVR Camera Rig.

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Answer by HKNormann · Oct 20, 2020 at 11:36 AM

Try disabling the character controller component, rotating the player and then enabling it again. The character controller will often override other movement.

Hope this helps!

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