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Question by 1337GameDev · May 30, 2012 at 01:33 AM · camerapositionparenttextmeshscreentoworldpoint

Screen to world point - parented camera

I have a TextMesh object that i want to always be a certain position on my screen (to align to a guiTexture aligned using pixel coordinates). This TextMesh is part of a prefab and is parented to an object (the object is at 0,0,0). I want to use screenToWorld point form this camera (which can rotate in all axis) and center this text mesh over a guiTexture.

Here are images of my prefab hierarchy, and my camera hierarchy and the posiiton that is returned from screenToWorldPoint(which is far from the camera).

Image of hierarchy

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avatar image tomka · May 30, 2012 at 07:28 AM 0
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So you have GameObject root.

Camera is a child of root. Test$$anonymous$$esh is a child of root.

When you update Text$$anonymous$$esh's position, the position of camera changes? Is that the problem?

Or, does ScreenToWorldPoint give you a weird result?

avatar image 1337GameDev · May 31, 2012 at 06:55 AM 0
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ScreenToWorldPoint gives an odd result. It is close, but it seems to be not centered. And don't want to add a "correction value" as thats bad program$$anonymous$$g practice. I feed in the position of the yellow progress bar guiTexture, and then it makes my object center in the screen, not the position on screen i want. If you need more information just ask, but im up for any oddities or common mistakes that can happen with using this method that i am unaware of that somebody else may be.

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