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Question by nugehood · Nov 09, 2019 at 12:56 PM · errorvaluehowhow-toask

How do I keep my value, when it reset?

  void Update()
     {
         Vector3 ya = joystick.Direction;
         x = joystick.Horizontal;
         forceSlider.value = force;
         if (Input.GetMouseButton(1))
         {
             force += 5f;
 
         }
        
         if (Input.GetMouseButtonUp(1))
         {
             //The ya variable is always reset when I let go of the joystick
             //How do I keep the the previous value when I let go of the Joystick??

            
              rb.AddForce(x,0,0 * force);
             force = 0f;
         }
     }






The x values always reset when I let go of the joystick, how do I keep the the previous value when I let go of the Joystick??

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Answer by GrayLightGames · Nov 10, 2019 at 06:26 AM

Hi @nugehood, you could just define ya outside of your Update function and add an if condition when you are setting them... like the following:

   Vector3 ya = Vector3.zero;
   
   void Update()
      {
              if(joystick.Direction != Vector3.zero)
              { ya = joystick.Direction; }
              
              if(joystick.Horizontal != 0)
              { x = joystick.Horizontal; }

Unless I'm not understanding what you're trying to do...

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