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Question by commanderdawin · May 03 at 01:09 PM · inputmanagergamepad

how to transfer player input manager setting to another scene?

hi with new input system i can detect game pads , but first button pressed gamepad become Player1 and another become Player 2 , but when i switch my scene to another scene , this process repeated but if player2 press gamepad button before player 1 , this time player 2 detected as player 1 in new scene. is there any way to detect gamepads from each other or transfer player input manager settings to another scene or any other solution? alt text

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Answer by Monsoonexe · May 04 at 12:39 AM

Consider the function DontDestroyOnLoad(Object) https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html



This function makes it so an object isn't destroyed when you enter into another Scene. However, if two scenes have a PlayerInputManager script, you will now have 2 in your scene, which will likely cause problems for you. The solution to this is the Singleton Pattern.



 private static PlayerInputManager singleton; //note the 'static' keyword. means "shared by all instances"
 private void Start()
 {
    if (singleton == null) //we are the first one
       singleton = this;
    else //we are a duplicate
       Destroy(this); //there is only a single instance allowed.
 }
 

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