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1
Question by Shrimpey · Sep 26, 2020 at 12:14 PM · inputgamepad

List of gamepad manufacturer names in new input system

Is there a list containing most popular gamepad names somewhere? Or is there a better way to identify gamepad types (xbox, ps4 etc) than by using name?

I need to assign some GUI button elements based on gamepad type and this is what I do:

 switch (gamepad.name) {
             case "DualShock4GamepadHID":
                 input.inputGUIElements = inputGUIElementsPS4;
                 break;
             case "XInputControllerWindows":
                 input.inputGUIElements = inputGUIElementsXBOX;
                 break;
             default:
                 input.inputGUIElements = inputGUIElementsXBOX;
                 break;
         }

This is fine, however I would need to have all basic gamepad types to find out their names and on top of that it seems to be OS specific (like "XInputControllerWindows"). I can't find any gamepad name list that would make my life easier in detecting this stuff.

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avatar image SoulGameStudio · Nov 02, 2021 at 03:13 PM 0
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This is my exact use case. Did you find the solution since?

avatar image Shrimpey SoulGameStudio · Nov 02, 2021 at 05:34 PM 0
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Not really, went with extended version of the same code that adds a few names, but I just result to the default case to make them act as Xbox controllers:

 switch (gamepad.name) {
             case "DualShock4GamepadHID":
                 input.inputGUIElements = inputGUIElementsPS4;
                 break;
             case "DualShock3GamepadHID":
                 input.inputGUIElements = inputGUIElementsPS4;
                 break;
             case "XInputControllerWindows":
                 input.inputGUIElements = inputGUIElementsXBOX;
                 break;
             case "XboxGamepadMacOS":
                 input.inputGUIElements = inputGUIElementsXBOX;
                 break;
             case "XboxOneGampadMacOSWireless":
                 input.inputGUIElements = inputGUIElementsXBOX;
                 break;
             default:
                 input.inputGUIElements = inputGUIElementsXBOX;
                 break;
         }

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