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Question by PaxForce · Mar 03, 2014 at 11:50 AM · inputmultiplayerinputmanagergamepad

Is Unity able to utilize 10 gamepads at once?

I would like to make a DynaBlaster style game in Unity for 10 players. Is it possible to set it in the Input manager so it recognizes and actually uses 10 gamepads at once?

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Answer by PaxForce · Mar 20, 2014 at 10:48 PM

Yes, Unity is able to utilize 10 gamepads. I bought a USB hub and 10 gamepads and after a tough struggle I finally managed to get it working. If anyone encounters the same problem, just give me an echo, and I'll help you.

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Answer by pafla · Mar 03, 2014 at 02:36 PM

Yes. http://docs.unity3d.com/Documentation/Manual/Input.html

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avatar image PaxForce · Mar 03, 2014 at 04:32 PM 0
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thanks bro, but that doesn't quite answer my question. I went through that Input manual a few days ago and I did not find there what I wanted to know. I am asking that when I attach a USB hub to the PC and attach 10 gamepads to that USB hub...is it possible to set the controls for each gampead in the Input manager? You know, when I press "Fire" on gamepad number 1, will Unity know that ONLY player 1 on the screen is supposed to fire?

avatar image Loius · Mar 03, 2014 at 05:24 PM 1
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Yeah, set joystick num to whatever number.

"Fire1" for player 1 to fire would listen to Joystick 0. "Fire2" for player 2 to fire would listen to Joystick 1. etc.

avatar image PaxForce · Mar 03, 2014 at 08:30 PM 0
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I'll try it out and as soon as I get it working I'll accept your answer. Since I'm going to order the USB hub and all the gamepads tomorrow, the whole process shouldn't take longer than a week. Fair enough? :)

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