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Question by Lionel_Leeser · Jun 29, 2017 at 09:29 AM · networkingmultiplayerlobbyconfigurationcontext

[Unet] How to know who can configure the game ?

Hi,

I'm actually working on a multiplayer game, I'm using the lobby system which is exactly what I need but !

In local mode is pretty simple to know who have created the party because there is a context variable for the host, so I can easily say that the host is able to choose the map, and other configuration while other players will be just waiting.

But if I create a game with the Unity multiplayer service, is there a way to know who created the game ? I thought, ok let's say that's the first connected player, but will it be precise enough when the game ends and every player are sent back to the lobby ? the order might change I wonder.

I Hope that somebody else ran into that.

Thanks in advance.

Kind regards, Lionel

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