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Question by MCweb · Apr 25, 2021 at 07:39 PM · positionvelocityupdate functiongetaxis

Weird Z position behavior

I'm new to Unity. I have a ball on the ground. The ball has a Rigidbody. In the update function I put GetComponent().velocity = new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical")); and after I hit play, before pressing any buttons, the Z position in the inspector keeps changing, to numbers ending with e-some number. Why?

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avatar image wfreeman480 · Jan 04 at 03:25 AM 0
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Does this effect the functionality of the ball?

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