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Question by calebbecker5 · Aug 01, 2013 at 12:00 PM · inputkeyboarddisabling

Need help with disabiling keyboard inputs.

function Update (){ if (Input.GetKeyDown("1")){ healthPot (); }

function healthPot (){ health += healthPotion; healthPotionAmount --; Debug.Log( healthPotionAmount + " health potion reamaining.");

}

I want to make it so when the amount of health potions reach 0, it will disable the ability to use the keyboard input, or something close to that.

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Answer by Lovrenc · Aug 01, 2013 at 12:09 PM

Don't disable the ability to press key, but in your function you have to do something like:

 function healthPot (){ 
   if(healthPotionAmount > 0) {
     health += healthPotion; 
     healthPotionAmount --; Debug.Log( healthPotionAmount + " health potion reamaining.");
   } else {
     //play sound or whatever to let user know there is no pots left
   }
 
 }
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