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Question by Bl4azePT · Apr 29 at 07:18 AM · rotationmousepositionmouselook

Trying to achieve Enter The Gungeon type weapons but stuck on mouse rotation.,Trying to make a rougelike but stuck with making weapons face the mouse.

I'm currently working on making a roguelike game similar to the game Enter the Gungeon. However, I'm stuck on actually getting the weapons to work. I'm working in a 3D space to achieve a similar effect to enter the dungeon however I'm getting stuck on an issue with weapon rotation. I'm using a quad to display the weapon sprite and I'm trying to make it rotate and face the direction of the mouse however that's not working. I have been using tutorials for the past few days but all I can find are tutorials that set the y rotation. Ive only recently started learning C# as before i was using visual scripting.

This is the code i have so far. Any idea how to fix it to achieve the desired result?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MouseFollow : MonoBehaviour
 {
     
 
 
 
     private void Start()
     {
         
     }
 
     private void Update()
     {
         
         var dir = Input.mousePosition - Camera.main.WorldToScreenPoint(transform.position);
         var angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
         transform.rotation = Quaternion.AngleAxis(angle, Vector3.up);
     }
 
    
 
    
 }
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