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Question by anton13395 · Jan 31 at 07:34 AM · camera rotatemouselook

Camera control with cursor

soooooooo i got the classic

     var mouseX = Input.GetAxis("Mouse X") * 100 * Time.deltaTime;
     var mouseY = Input.GetAxis("Mouse X") * 100 * Time.deltaTime;
     transform.Rotate(Vector3.up * mouseX);

type of camera control, but that turned out to be not what i needed how can i get my camera to rotate relatively fast to how the cursor moves? i mean, i need it in case the cursor has a windows mouse acceleration feature enabled so that camera movement would work just the same way as for any other game on this computer, y'know ,

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