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Question by tapyourashley · Jun 11, 2021 at 07:55 PM · player movementmouselook

how can i get controller aim similar to JB Goldeneye /Timesplitters/ old Perfect Dark,controller aim similar to golden eye/ TimeSplitters and old Perfect dark for fps

hello im making a fps style game and would like to have analog stick aim controls similar to JB Golden Eye on Nintendo 64, where its more of a spring mouse in the middle of the sticks range and then as you push the stick towards the outer edges it becomes more like modern cod style stick aim.

i have been able to sort of do it with the script below but its really jumpy when it switches from spring to normal and jumps back and forward and just seems a bad way to do it.

could anyone give me a example or point me in the right direction

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class ControllerAim : MonoBehaviour { float deadzone = 0.25f; float gg; float RX = 0; float SpringDist = 50; bool CanUpdate;

 void Update()
 {
    
   
    
  
    
     if (CanUpdate)
     {
          gg = transform.rotation.eulerAngles.y;
     }

     
     RX += Input.GetAxis("RightStickX");
     

     Debug.Log("rr" + gg);
     
     if(Mathf.Abs(Input.GetAxis("RightStickX")) < deadzone)
     {
         CanUpdate = false;
         transform.rotation = Quaternion.Euler(0, gg + Input.GetAxis("RightStickX") * SpringDist, 0);
        
     }
     else
     {
         CanUpdate = true;
         transform.rotation = Quaternion.Euler(0, RX, 0); 
     }
 }
 

}

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