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Question by Next1M · Nov 16, 2020 at 06:43 AM · timerplayer movementdelaykeypress

How to make player starts moving after holding a key for certain time only once

Hi I am making a 2d game runner like the picture where the first action to only start the game ( after holding down the key player does not have to hold it anymore), player has to hold down a key (lets say G) and after a certain time like 3 seconds the player model starts moving automatically forward on x axis only and up and down on y axis. It is like when you want to start a car engine you have to hold down the switch for like 3 to 5 seconds and then car engines starts to move.

source: https://www.youtube.com/watch?v=5M7vX_z6B9I [1]: /storage/temp/171097-capture.png

capture.png (114.5 kB)
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Answer by xxmariofer · Nov 20, 2020 at 08:39 AM

 void Start()
 {
    StartCoroutine(InitMovement());
 }
 
 IEnumerator InitMovement()
 {
    bool iddle = true;
    float timer = 0;
    float maxTimer = 3;
 
    do
    {
       if (Input.GetKey(KeyCode.G)
       {
          timer += Time.deltaTime;
          if (timer >= maxTimer) iddle = false;
       }
       else
       {
          timer = 0;
       }
       yield return null;
    }
    while(iddle);
    //START MOVING HERE
 }
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