Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Titou4 · Aug 02, 2020 at 01:11 PM · frameratekeypress

Player's action / frame Update

Hi,

I have created 2 scenes and I want the player to go from one scene to another by pressing a keyboard touch (E) when he is in a specific triggerable areas.

Basically, my script is :

 private GameObject FindPlayer()
 {
     GameObject[] _player;
     _player = GameObject.FindGameObjectsWithTag("Player");
     return _player[0];
 }

 void Awake()
 {
     Application.targetFrameRate = 300;
     _player = FindPlayer();
 }

 public void OnTriggerEnter(Collider col)
 {    
     if (col.tag == "Player")
     {
         CollisionWithPlayer = true;
     }
 }

 public void OnTriggerExit(Collider col)
 {
     if (col.tag == "Player")
     {
         CollisionWithPlayer = false;
     }
 }

IEnumerator LoadYourAsyncScene() {

     Scene currentScene = SceneManager.GetActiveScene();
     AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(_SceneToLoad, LoadSceneMode.Additive);

     while (!asyncLoad.isDone)
     {
         yield return null;
     }

     SceneManager.MoveGameObjectToScene(_player, SceneManager.GetSceneByName(_SceneToLoad));
     SceneManager.UnloadSceneAsync(currentScene);

 }


 public void FixedUpdate()
 {
     if (Input.GetKeyDown(KeyCode.E) & CollisionWithPlayer == true)
     {
         StartCoroutine(LoadYourAsyncScene());
     }
 }


The script seems to work nice for the loading/unloading of the scene, however, when i press E in the zone, quite often (3/10), nothing happens. I thought it was because I orginally used the OnTriggerStay function whch doesn't update every frame. So I swapped on FixedUpdate function but I still got the bug :(

I had the same trouble without the part where I load/unload scene :(

Btw, the others keyboard touches (P, W...) have the same problem in game but I can write properly with my keyboard.

Do you know what is wrong with the script?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

206 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how to stop an animation at a specific frame on animator? 1 Answer

Coroutine Error when Capturing 360 Video 0 Answers

Use CameraClearFlags to lower the visual frame-rate? 0 Answers

Can't set the framerate in unity 2d.,can't set the framerate in the editor nor during runtime. 0 Answers

How to setup a Coroutine so that it can press a KeyCode for a certain amount of time? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges