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Question by SkullMaster259 · Jul 04, 2017 at 03:13 PM · textgetcomponentintintegertostring

NullReferenceException: Object Reference not set to an instance of an object

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Inventory : MonoBehaviour {
 
     public int Pistol = 0;
     public int Assault_Rifle = 0;
     public int Marine = 0;
     public UnityEngine.UI.Text CPistol;
     public UnityEngine.UI.Text CAssault_Rifle;
     public UnityEngine.UI.Text CMarine;
 
     void Start (){
         CPistol = GetComponent<Text> ();
         CAssault_Rifle = GetComponent<Text> ();
         CMarine = GetComponent<Text> ();
     }
 
     void Update(){
         CPistol.text = Pistol.ToString ();
         CAssault_Rifle.text = Assault_Rifle.ToString ();
         CMarine.text = Marine.ToString ();
     
 
     }
 }


How exactly am I supposed to fix this?

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Answer by vir1234 · Jul 06, 2017 at 10:15 AM

Try This

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Inventory : MonoBehaviour 
 {
 
     public int Pistol = 0;
     public int Assault_Rifle = 0;
     public int Marine = 0;
     public Text CPistol;
     public Text CAssault_Rifle;
     public Text CMarine;
 
 
 
     void Update()
     {
         CPistol.text = Pistol.ToString ();
         CAssault_Rifle.text = Assault_Rifle.ToString ();
         CMarine.text = Marine.ToString ();
     }
 }

assign CPistol,CassaultRifle, and Cmarine in the inspector

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