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Question by Basaltic · Apr 07, 2014 at 03:57 AM · gameobjecteditorsceneviewvisibilitygameview

Game object is visible in scene tab,but not in the game tab.

I create a new empty game object which i edit it by myself and the object is visible in the scene tab,but not in the game tab.I can see it moving in the scene tab,but i cannot see that object in the game scene. However,we i just drag a picture into the scene tab and it will automatically create a object.I edit that object just as same as what i create below.It can be seen in both scene and game tabs.It's a little weird.I don't know what the problem is.

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avatar image SuperMasterBlasterLaser · Apr 07, 2014 at 04:06 AM 1
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Is it 2D view?

avatar image jacoj · Nov 19, 2015 at 07:05 PM 0
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I've tried this method, when in Game $$anonymous$$ode, it does not display any Game Objects. The problem occurred after applying a "Time.timeScale = 0" along with a LoadLevelAdditive script to the main camera. I've deleted the script and all game objects apear in scene view but not in game view

avatar image laruee · Mar 12, 2017 at 03:20 PM 0
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I'm having the same problem. I have game objects that are instantiated in the script, and they're all appearing in the scene view, but only a small number of them appear in game view. I don't know what would be causing that.

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Answer by arun.pandey89 · Apr 07, 2014 at 07:12 AM

There could be many issues . Try this ,

In scene mode , set the view in a way that you can see gameobject clearly . Now click on MainCamera object in your hierarchy . There you see a camera preview available in scene mode( for what see via camera in game mode). If your game object is not visible there .Try this , while your MainCamera object is clicked , go to tab Game Object , there is an option Align To View , which will align your camera according to your scene mode . There you go ,now you can see your game object in Game view also .

Hope it helps .

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avatar image Basaltic · Apr 07, 2014 at 04:29 PM 1
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It works. Thank you very much.

avatar image arun.pandey89 · Apr 08, 2014 at 06:28 AM 0
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Great , Hope you don't $$anonymous$$d accepting it as answer , so that it can help others facing same issue .

avatar image soleilsmile_unity · Jan 25, 2020 at 10:13 PM 0
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This was a marvelous solution! Thank you! However, I noticed I have to resize all my assets to match the camera's dimensions. This is odd because a 1080p camera should have aligned perfectly for images laid out to these dimensions in Illustrator. Is there a way to keep my assets the same size as exported? This is important for eyeballing a layout can cause QA problems.

avatar image kodzhamanov · Jun 04, 2020 at 08:58 AM 0
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This works only once. When I spawn another instance it is again invisible. How do I fix this permanently?

avatar image haryel25 · Nov 05, 2021 at 05:09 PM 0
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Thanks, you helped me a lot!

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Answer by devantamot · Aug 05, 2018 at 05:47 PM

Make sure your Z coordinates are right. When in 2D, it didn't show up for some reason but when I took a look at it in 3D, I saw that my game objects were behind the background

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avatar image xixi743 · Nov 20, 2018 at 10:28 PM 1
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$$anonymous$$essed around with the camera for so long, but changing the Z coordinates fixed it!!

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Answer by THX1138 · Jun 30, 2016 at 05:10 PM

Had the same weird problem - wasn't seeing some prefabs with sub-components. Select the object and set layer to Default again (or whatever - including children). For some reason, the children ended up in another layer (NGUI???), and the main camera wasn't rendering them.

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avatar image kaan0550 · Aug 18, 2021 at 09:52 PM 0
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This bug is still an issue and it stole my half hour to find. Thanks man.

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Answer by ekkard · May 30, 2018 at 11:08 PM

that's because the camera is rendering in another layer than the object's layer in the Z axis(in a 2D game case) try putting all the objects and the camera in the same layer, that solved my problem.

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Answer by agasaro19 · Apr 27, 2016 at 03:11 AM

I am not sure that this is related to your question but I was creating a static background with layers, and I couldn't see all of the objects in the scene, and realized that it was because my main camera's projection flag was set on perspective instead of orthographic.

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