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Question by spinnerbox · Aug 21, 2015 at 07:13 AM · spotlight

3 Spot lights - 2 of them work only in proper camera angle

Hello. I am learning unity and I managed to put 3 power lines(with lights) on my scene available from the asset store. They were build from the Unity team. I wanted to simulate a street where I have 3 spot lights simulating street lighting.

One of them works just fine and you can see that it is lighting from top. Other two lights don't light the area beneath as the first one. You can see there is a spot light but the intesnity is not as expected though they are duplicates of the first light. If I position the camera properly the other two lights might work with intensity as the first one.

Do I miss something about lights in unity?

I did some testing and it seems the two lights are mutualy exclusive. Once the circle of light gets below the terrain the other lights gets shut down.

spot lights in unity3d

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Answer by Cobalt60 · Aug 22, 2015 at 03:55 PM

Hey there is also another possible answer! Change the Render Mode to Important! Render mode is at the very bottom of this picture and has the selection of auto at the moment. Let me know if that helps!!!

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2015-08-22-08h54-17.png (24.3 kB)
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Answer by MiniMe_ · Aug 22, 2015 at 03:52 PM

To render multiple lights set your camera to Deferred Rendering instead of Forward Rendering in the Inspector.

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avatar image spinnerbox · Aug 23, 2015 at 09:27 AM 0
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Well it might work but I don't have Unity Pro since Deferred lighting is supported only in Pro version. The below answer did the job. Now all lights are properly visible.

avatar image bigChris · Jun 06, 2020 at 06:37 PM 0
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I logged in just to say Thanks!! This is supported in the free version of the Unity.

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