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Question by AnnaS · Feb 06, 2015 at 01:18 PM · c#uishadermaterialtext

UI Text - changing material instance

I have two UI Text instances, each one with a material attached to it. I would like to change a material's property for a shader like:

 [into a script attached to UI Text]
 this.gameObject.GetComponent<Text>().material.SetFloat ("myValue", 0.5f);

This works but unfortunately it sets the float variable for ALL the UI Text instances. I would like to change it only for one UI Text instance. How can I achieve this?

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Answer by gjf · Feb 06, 2015 at 01:00 PM

if you're using the same material for all of them then it will - you need to ensure that the one you are changing has a unique material and set that accordingly.

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avatar image AnnaS · Feb 06, 2015 at 01:10 PM 0
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Any way to spawn a new instance of the material (with the shader attached) and assign it to one UI Text instance?

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