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Question by Chazede · May 12, 2014 at 06:04 PM · c#2dshadershadowstransparency

Unity Mesh Based Shadows Overlap Issue

I am Making a 2D Game Similar to Rimworld or PrisonArchitect, I have been attempting to remake the the Directional shadow system by making each block that gets placed down produce a shadow mesh.

(Green Tick Picture was Edited in GIMP) alt text

Obviously I want the mesh to be transparent but this causes issues between overlapping shadows getting darker is there a way I can achieve this effect using a different shader? does anyone have any ideas?

http://ludeon.com/blog/2013/08/sun-shadows/

in the comments at the bottom of the blog post the developer of rimworld talks about how achieved this effect. If I could, i would love to recreate that one but i dont have the shader knowledge. Could anyone point me in the right direction?

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avatar image hublard · Nov 07, 2016 at 12:42 PM 0
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do you already got a solution of your Problem? i like the shadow System of rimworld and want to use it for my Project.

avatar image Zodiarc · Nov 07, 2016 at 12:44 PM 0
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Are those shadowmeshes generated procedurally? If yes, you could try to combine them into one

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