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Question by coen22 · Jan 14, 2019 at 11:34 AM · shadergeometrygeometry shader

Domain shader create geometry

Hi there,

I'd like to create geometry using a domain/hull shader, such that for each triangle of the input mesh I can generate one or several other triangles. I know it's possible using a geometry shader, however these aren't supported on metal.

Could someone give me an example for this? Because it's not so well documented.

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