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Question by civilihasan · Sep 16, 2020 at 12:06 PM · renderingrendererrealtimepolygonrealtime-shadows

Is the number of polygons important when making a movie in Unity?,Does the number of polygons matter when making films in Unity?

I'm making movies at Unity Engine and my scenes are made up of an average of 3m polygons, in some scenes there may be more. I edit all the shots, including camera movements and animations, in Maya and send them to Unity. Should I worry about polygon? (My computer specs: i5 9600KF RTX2070S 32 GB RAM 500 GB SSD (2000 MB / 3000MB))

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Answer by suIly · Sep 16, 2020 at 02:29 PM

Yes, you should definitely worry about 3 million polygons. You should try removing some.

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Answer by N-8-D-e-v · Sep 16, 2020 at 02:44 PM

You should most definitely worry about polygons, depending on your target framerate (30 or 60 normally), it is going to be really difficult to squeeze out 60 frames with 3 million polygons

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