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Question by tablate · Jun 26, 2014 at 06:10 PM · errorshaderterrainmeshesvideo card

jungle terrain problem

I have a terrain, 500 of size. with various models of vegetation. Which are multi-material meshes. The shaders are nature of unity. As shown in the screenshot is broken everything is as if all the meshes are deformed. someone had the same or a similar problem. I searched google and found nothing because I'm not sure where the error comes.

sin título.jpg (233.1 kB)
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avatar image Paulius-Liekis · Jun 27, 2014 at 05:39 PM 0
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Try removing mesh by mesh and see which model is causing the problem. That could give you some indication. But generally speaking this looks like a broken skinned mesh or there is something horribly wrong with some vertex shader.

Can you select the streched object in scene view?

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