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Question by GopalSir · Dec 08, 2020 at 12:19 PM · terrainterraintexture

My terrain doesn't give feeling of 'height' from above .

First off , this is what it looks like from the distance of around 1 KM height

alt text

And this is what a popular game like DCS looks like

alt text

Those two low poly mountains from the asset store are about the height of 1.3KM . The dimensions of my terrain are 50KM * 50 KM and 2KM in height . The height is max . around the edges ( to hide horizon ) .


I'm using a Photoshop generated height map ( 1024 X 1024 px ) which is applied over this entire terrain at one go . There is only one texture applied on the terrain which is also of size ( 1024 * 1024 px ) .

I just used the height-map to generate color based on the height values in photoshop itself ( green color for valleys and blue-greyish for peaks ) .

Now there are several problems which have accumulated with this setup

  • It doesn't feel like I'm sooo above the ground , that vertigo feeling doesn't appear . Now I understand that there are less visual elements on the screen , but sill in games like DCS even with a flat plane with nothing but grass it gives the feeling that you are actually that much above the ground

  • My terrain brush has become a big square ( at 1 size) . I am unable to paint any new texture . It just all blurry one colored ( for eg. the brown color near the mountain is actual brown bumpy grass texture but now it just appears as a low poly brown color on the terrain ( even close up ).

  • I have turned off automatic lighting generation and it says it' will take around 3 hours to complete when turned on .

screenshot-681.png (383.0 kB)
dcs.png (417.4 kB)
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Answer by Spip5 · Dec 08, 2020 at 01:43 PM

When you say "KM", are you saying units ? My first impression is that your in-game scaling seems weird : first picture clearly is not 1 Km above ground (maybe sea level, but hard to tell) because the trees would be ~200m tall. Compare your screenshot trees' sizes with yours : something's off :)

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avatar image unity_ek98vnTRplGj8Q · Dec 08, 2020 at 08:12 PM 0
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Yes the trees are the main issue. A few other suggestions would be to

  1. add more ground-level detail. Bushes, grass, and textured terrain really help for a sense of depth perception.

  2. A little bit of distance fog effect on the camera can really help with clueing the brain into whether or not the terrain is close

avatar image GopalSir unity_ek98vnTRplGj8Q · Dec 11, 2020 at 01:54 AM 0
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There is a problem with textured terrain . It's just blurred out , and the $$anonymous$$imum size of my paintbrush is just a big blue square ( almost the size of this airplane ) I guess it has something to do with the resolution of the heightmap and the terrain being too large ( 50 kilometers length and width) and heightmap is just 1024 px by 1024 px .

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