A downloadable tool for Windows, macOS, and Linux

Buy Now$3.99 USD or more


Want to get some extra performance in your voxel games? Or need a central application to easily export your voxel models?

The Ultimate Voxel Optimizer allows you to export voxel models made in MagicaVoxel with a number of options and formats, to help fit your workflow perfectly, and is available for Windows, Mac, and Linux.

Features

  • 4 export methods to choose from, including vertex colors, materials, textured, and optimised texture
  • Import any compatible .vox file
  • Export to .obj, ASCII .fbx, or binary .fbx
  • Choose whether to import an object's transformation data
  • Retain filepath structure when exporting models
  • Import a whole folder of .vox files for mass-exporting
  • In-program info buttons to help you decide what fits your workflow
  • Settings are saved between sessions to give more efficiency

The Ultimate Voxel Optimizer imports .vox files using the latest MagicaVoxel specification. This means that some models, including those made in Qubicle, may need to be loaded and saved in MagicaVoxel to correctly export.

Support

The Ultimate Voxel Optimizer is supported with Windows, Mac, and Linux.

If you encounter any bugs or unexpected behaviour, or want to request a feature, please leave a comment on this page, or direct message on twitter.

You can follow me on twitter at: https://twitter.com/nateonus to get updates on this program and other things I'm working on.

Updated 24 days ago
StatusReleased
CategoryTool
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(2)
AuthorNat
Made withUnity
Tags3D, Pixel Art, Unity, Voxel
Average sessionA few seconds
LanguagesEnglish
InputsMouse

Purchase

Buy Now$3.99 USD or more

In order to download this tool you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:

Ultimate Voxel Optimizer Windows.zip 35 MB
Ultimate Voxel Optimizer Linux.tar.gz 65 MB
Ultimate Voxel Optimizer MacOS.tar.gz 41 MB

Comments

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Just bought the tool, it works great! One issue tho, pivot(origin) is set to corner instead of center which causes problems when I'm trying to use it in a tiling system within unity.

Origin can be re-adjusted with a mesh editor but thats an extra step also I don't know why but with binary fbx I'm having texturing problems whenever I import it into blender.. creating another step to fix.

I'd love to have an option where I can choose to have origin set to be at the very center of vox's canvas.

(1 edit)

I want to also add: exporting as *.obj appears to solve this issue.

(+1)

Thanks for the feedback! I'm actually working on a pivot system right now! 

Textures in fbx files are a massive pain, since the fbx file stores an absolute path to the texture file. If the model is moved, then the reference to the texture can be lost. How a program accesses the texture file is dependent on the program, and so it can be a massive pain to get the texture references working correctly in multiple different platforms.

I'm hoping to look into exporting as gLTF files, which may have better support for programs than fbx files.

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I downloaded the Mac version. However, there is no reaction when I clicked "Add Files..." or "Add Folder..." button. The cursor of "Export Path" is visible but I cannot type anything into the bar. Moreover, the font and the window are small. There is no way to adjust the font size nor the window size. 


Edit: I borrowed a Windows device to test if this product can reduce the number of tris as it suggested. Turns out that it does its job. However, the MagicaVoxel texture does not work on the reduced version. Since this product is designed for MagicaVoxel, I had expectation that the texture should work on the reduce one as well.

Hey, thanks a lot for the comment! 

Regarding the add files/folder button, as well as the export path, these are using an external cross-platform library to browse files. I'll try and figure that one out asap and have it fixed for you.

Not being able to change the window size was, frankly, an oversight on my behalf. This'll be included in the next update.

Regarding the texture - Magicavoxel's texture is effectively just a palette, and it's extremely similar to just a material or vertex colour export. A good amount of MV's lack of optimizations come down to the texture file, as it means you're unable to reduce a multicoloured surface into it's optimal amount of polygons. In effect, MV's texture is what causes the models to be inefficient, so it couldn't be supported easily.

Hope this helps. If you need anything else or have any other comments then just let me know.

I appreciate your reply. This product would be convenient if you can fix the file path and size problems on Mac. 

The number of some objects in my objects appear quite frequently. (walls, grass...) Fortunately, there are no many such kind of objects in my project. Using this product already can greatly reduce the number of tris, and I know how to paint them. Thanks for letting me know that the Magicavoxel textures are not easily supported, I was about to waste my day on it.

By the way, I did not mention that I had problem importing FBX file genereated by this product to blender. The error was "ASCII FBX files are not supported". However, I succeed in importing them into blender using some mesh combine add-ons via Unity.

Regarding importing into blender, you'll need to convert the FBX into a binary FBX. You can do this in the program on Windows, otherwise you'd need a tool such as https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives, which is suitable for mac and Windows.

Hey Kolyn, if it's convenient for you, could you send me a message via twitter or Discord? Twitter is https://twitter.com/nateonus and discord is Nat#5389. 

I've got a version of the program to send you that hopefully has this issue fixed, but I'd really appreciate if you could test it before I push it into release.

Sure, I do be happy to do so. Discord friend request sent.

nice one and do add some demo on same!

(1 edit)

excellent stuff, congrats on the full release! Just bought my license :)