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Question by perrygamesstudio · Aug 18, 2021 at 05:18 AM · physicscollidercollsioncontacts

How I properly use Collision.GetContacts()?

Docs say don't use Collision.contacts, to use .GetContacts, but doesn't provide an example. The stuff I found in the forums that uses .GetContacts still pulls from Collision contacts via foreach.

How I properly use Collision.GetContacts()?

https://docs.unity3d.com/ScriptReference/Collision-contacts.html

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Answer by Relan42 · May 15 at 08:34 PM

You basically have to make an array to store the contacts and to get the contacts you need to use OnCollisionStay or OnCollisionStay. Like this.

 private ContactPoint2D[] contacts;
 
 private void OnCollisionStay2D(Collision2D collision)
     {
         contacts = collision.contacts;
     }

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