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Question by Mouton_redstone · Mar 27 at 10:56 AM · transformvector3

Help me with my ai controller

Hello, i'm working on a game and i get this weird behaviour :

here is my code :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class OuvrierController : MonoBehaviour
 {
     private GameObject marmottes;
     private bool wandering = true;
 
     void Start()
     {
         marmottes = GameObject.Find("Marmottes");
     }
 
     // Update is called once per frame
     void Update()
     {
         if(wandering) {
             WanderAround();
         }
     }
 
     void WanderAround() {
             Collider[] hitColliders = Physics.OverlapSphere(transform.position, 1);
             List<GameObject> outcomes = new List<GameObject>();
 
             foreach (var hitCollider in hitColliders)
             {
                 if(hitCollider.gameObject.name == "groundTile") {
                     outcomes.Add(hitCollider.gameObject);
                 }
             }
 
             int targetID = (int)(Random.value*outcomes.Count);
 
             Vector3 target = outcomes[targetID].transform.position;
             transform.position = target;
 
             outcomes.Clear();
     }
 }


When doing this the character moves randomly at insane speed but it's normal. The problem is that the character is IN the groundTile, so i tried to set the y to 1.5 (the height i needed) with a huge lot of different ways, but everytime the character stops to move. Do anyone have an idea why ?

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avatar image andrew-lukasik · Mar 27 at 01:26 PM 0
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The problem here is that you are moving this guy to a random tile every frame

avatar image Mouton_redstone andrew-lukasik · Mar 27 at 04:11 PM 0
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I know, but this is what i want the problem is when i give it a different y position than the tile, then he stops moving

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Best Answer

Answer by Mouton_redstone · Mar 27 at 04:16 PM

EDIT : The circle was too small to detect adjacent tiles, entering it into the ground helps the detection range to detect the other tiles

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