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Question by pseudoDust · Mar 05 at 02:27 PM · transformmeshrecttransform

procedural mech in canvas UI

I have a prefab with a component that draws some procedural geometry, it has a regular Transform as I normally instantiate it into the directly into the scene.

But I want to also instantiate it into a canvas but since it has a regular Transform and not a RectTransform I can't get it to scale and position correctly.

I've tried creating a new prefab with a RectTransform and with the same procedural mesh component, but I can't figure out how to scale and position my mesh with relation to the rect transform, the produced mesh is tiny.

I also tried placing the object in a holder, I want to set the gameobject's local scale = holder size / mesh size but I'm not sure how to get the holder size.

I'm pretty new to unity and I have the feeling I'm miss understanding something in a fundamental way so I'm not even asking the right question...

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