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Question by CjScout · May 04 at 09:29 PM · animation

Script failing to play animation

Hello,

I'm trying to animate an object. It should, when a button on my controller is pressed, play said animation. When I press the button for DecreaseChannel it sends Animate! to the console, however, the animation does not run and I get Animator.GotoState: State could not be found. I have also attached a screenshot of the animated object's properties.alt text

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.InputSystem;
 
 public class WaveD : MonoBehaviour
 {
     PlayerControls controls;
     private Animator animate;
 
     void Start()
     {
         animate = GetComponent<Animator>();
     }
 
     void Awake()
     {
         controls = new PlayerControls();
 
         controls.Gameplay.DecreaseChannel.performed += ctx => playAnim();
 
     }
 
     // Update is called once per frame
     void Update()
     {
         
     }
 
     void playAnim()
     {
         Debug.Log("Animate!");
         animate.Play("Assets/Scripts/Waves.anim", 0);
     }
 
     void OnEnable()
     {
         controls.Gameplay.Enable();
     }
 
     void OnDisable()
     {
         controls.Gameplay.Disable();
     }
 }
 


screenshot-2022-05-04-172726.png (66.8 kB)
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