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Question by Colin_Brilliant_Labs · 16 hours ago · vector3mathvector2

Vector2 has a different value when referencing x or y

This is probably an easy fix but I can't seem to figure out what I'm doing wrong. I have a desired velocity that gets multiplied by a walking speed. This means it should either be -1, 0, or 1. For some reason when I debug the vector 2 I get this:

alt text

The top debug is what I want, but the bottom one (one line after) says the y value is different. The -1.... gets multiplied by my walking speed and is causing my player to move down instead of not moving at all.

untitled.png (10.9 kB)
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