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Question by NoobmasterRan · 17 hours ago · healthbarquiz

this is my script for fill in the blanks input question and health system script. So how can I combine and make that every time that a wrong input answer, it will decrease the heart heath system?

 //QUIZ CODE SCRIPT


 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Quiz : MonoBehaviour
 {
 
     [Header("Question and Answer Area")]
     public string[] questionList;
     public string curQuestion;
     public string[] answerList;
     public string curAnswer;
     int itemCount;
 
     [Header("UI")]
 
     public InputField questionTextDisp;
     public InputField answerArea;
     public Button submitBtn;
 
     void Start()
     {
 
     }
     
     void Update()
     {
         curQuestion = questionList[itemCount];
         curAnswer = answerList[itemCount];
         questionTextDisp.text = curQuestion;
     }
     public void OnAnswering()
     {
         if (answerArea.text == curAnswer)
         {
             answerArea.text = "Right Answer";
             itemCount++;
         }
         else
         {
             answerArea.text = "Stupid";
         }
         if (itemCount > questionList.Length)
         {
             itemCount = 0;
         }
     }
 }
 

 //HEALTH SYSTEM
 
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class HeartSystem : MonoBehaviour
 {
     public GameObject[] hearts;
     public int life;
 
     void Update()
     {
         if (life < 2)
         {
             Destroy(hearts[0].gameObject);
         }
         else if (life < 2)
         {
             Destroy(hearts[1].gameObject);
         }
         else if (life < 2)
         {
             Destroy(hearts[1].gameObject);
         }
     }
 
     public void TakeDamage(int d)
     {
         life -= d;
     }
 }
image-2022-06-13-232017793.png (8.4 kB)
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