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Question by Madsbb1 · Nov 02, 2017 at 01:24 PM · guibutton

Button not clicked when a 2D collider is behind

I have a number of buttons that does not work when a 2D collider is beneath, as shown in the picture below. When i click on the part with white tiles behind nothing happens, but when i click on the lower half the button works as intented.

alt text

The button image has raycast target enabled. The canvas containing the button has a canvas group with Blocks Raycast and Interactable enabled. The tiles beneath the button has 2D colliders which is used, however the button should have first priority. The position in the z axis of the two elements does not matter. Have anyone had this problem or have ideas thatat might fix it? I have been looking quite a while for a solution but i cannot find any that works :(

unity1.png (1.6 kB)
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avatar image Mirmukhsin · Jun 19, 2021 at 05:25 PM 0
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Hey man, were you able to figure it out. I am facing the same problem right now

avatar image Madsbb1 Mirmukhsin · Jun 27, 2021 at 09:37 PM 0
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Hi, no I did not. Ended up not using any build in functions/buttons in order to have full control over the interface instead.

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